The Diablo video game franchise is credited by many as the father of the modern ARPG, as it introduced many of the elements that have made the genre popular among games.
Diablo and Diablo II continue to be revered even today as titles that are true what an ARPG should work like, offering a hardcore experience and an in-depth customization system that offers countless customization options. Diablo III has been appreciated by some, but it failed to reach the same success as its predecessors, as Blizzard simplified the mechanics to make it more accessible, a move that alienated loyal fans.
Back to the roots but still modern
Announced at BlizzCon 2019, Diablo IV will mark a return to the gothic elements of the franchise while also maintaining some of the features that were introduced in Diablo III. One of them is the social system, which allowed players to interact with other players and run content together by meeting in one of the five city hubs present in Diablo III to form a party. Diablo IV will offer social hubs with expanded options and new features.
New and old mechanics will also make an appearance. Certain enemies will now be a part of a Tribe system, which means that they share similar traits. Popular customization options like runes and talent trees are also making a comeback.
While the game was announced in 2019, it was highlighted during an interview at BlizzCon that it is still in the early stages of development, and it won’t arrive for a long time. However, the announcement was quite popular among Diablo fans, especially since the announcement of Diablo Immortal, a mobile game based on the franchise, at BlizzCon 2018, let a bitter traste in their mouths.
Blizzard likes to refine its mainline titles to perfection, and it is likely that Diablo IV will capture the souls of many when it is released.