DOOM Eternal developer id Software and publisher Bethesda Softworks have reneged on a promise that their hit first-person shooter would not have microtransactions. Paid skins have now been made available for sale in the game.
Last year the Creative Director of DOOM Eternal, Hugo Martin, was asked by a fan on Facebook about microtransactions in the brutal first-person shooter. This was his response: “Eternal is a $60 game, not a free to play game or mobile game — we are giving you a complete experience with no store, just like you’d expect.”
The new cosmetic packs contain skins that were previously only obtainable through participating in promotional events. The Series One Cosmetic Pack ($8.99) contains multiple items that could only be earned in the game’s debut season following its launch, while the DOOMicorn Master Collection Cosmetic Pack ($4.99) was made available via Twitch. Many new players did not have the chance to take part in those events, and thus missed out on their only opportunity to get their hands on their unique skins and items.
Although there hasn’t been much backlash with regards to the decision to implement microtransactions in DOOM Eternal, many players are unhappy with the way the new packs have been handled. Some are complaining that they received content from the wrong pack, which is problematic as the packs are priced differently. All of this has sparked discussion among the community as to whether the new packs indicate an interest from DOOM Eternal’s developers to push for more microtransactions in the future, with players being split into two camps: those who don’t mind microtransactions so long as they are purely cosmetic, and those who are wary of what this could mean for the future of the game.
This actually isn’t the first time Bethesda is selling a content pack for DOOM Eternal. Shortly after DOOM Eternal’s launch, the publisher released the Rip and Tear Pack, containing all pre-order incentive bonuses.